![]() Ultimate difficulty enemy OA / DA scaling reduced.Added an additional chest to the Final Boss as reward for overcoming the challenge. ![]() The area in front of the boss has been slightly enlarged and more pets can now target it at the same time. The boss's Chaos Barrage now deals a combination of Fire and Chaos damage, instead of Vitality and Chaos damage. On all difficulties: diversified the damage dealt by the boss's summons so that a more general spread of resistances will be required rather than stacking Chaos and Vitality resistance. ![]() On Elite/Ultimate difficulty, the boss has received a slight damage bonus on several of its abilities and some of its spawns are now more dangerous. The amount of Chaos and Vitality damage dealt by the boss has been reduced. The Void Zones last for a shorter duration. The Tentacle summons have had their health reduced and no longer cast additional Void Zones. On Normal/Veteran difficulty, the boss now summons chthonians with reduced frequency and the summons have less health. The Final Boss encounter has received a tuning pass.Fixed buffs/debuffs created from Celestial Powers not using their appropriate level.Holding CTRL while comparing weapon DPS will now also hide augments.Fixed secondary pet skills overwriting Celestial powers attached to base pet skills.Fixed conversion on buffs not being included in DPS comparison calculations.Skill modifiers that require specific weapon types will no longer be applied if the appropriate weapons are not equipped, which could cause a loss of damage (ex.Completed Component icons are now more distinct compared to Partial Components.Fixed shrine offerings that would use multiples of the same item.Fixed certain blueprints that would not work properly with different level Monster Infrequent items.Fixed full component stacks creating duplicate full stacks when auto completing components.Fixed a crash when opening the options menu on a system with no detectable network adapters. ![]()
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